Process

Yesterday spent most of the day shooting a new "dating bot" performance.

Wanted to do the lighting better, also got the white balance right this time! 

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Considering the whole process, the performance worked better this time.

I was more selective about which words I collected from online profiles, as well as how I composed them in order. 

 

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I wanted there to be a good balance of: 

- "You" vs. "I" statements

- mundane statements that are kind-of poetic or humorous or just plain mundane  

vs.

- statements to do with gender, sexuality or neurodiversity, etc. Identity politics, non-normative identities, etc.

Im hoping the composition of fragments convey both a poetic and fragmented sketch that makes the viewer try to fill the gaps and create a sense of some kind of "compound profile" or slice of society perhaps.

 

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I then used speech synthesis to read these. 

(Click here for sound

I had to play/record it again in order to insert gaps into the track where I could respond in the final performance. 

And finally, I performed in response to this synthetic-speech track as a video performance. (Video still in editing)

It felt like those motivational excercises where one repeats self-affirmation mantra phrases. Or maybe when one is trying to learn a language and repeating the strange words as well as one can.

I even tried to mimicking the intonation and the accent of the synthetic voice. Why? you may ask.. I'm hoping it activates a weird tension between my own authentic personality/character and the generic nature of the machine. The main idea I am exploring is an entanglement between human/non-human, self and other, so I like to blur the distinctions between these assumed categories.

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Still working on my embroidered texts. 

Also, playing Sims, and becoming interested in some idea of exploring simulated world's and relationships. I like to compose through the game situations that become like desired scenarios for my relationships.

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A virtual space as a proposition for relational performance. 

I am also interested in the social-normative ideals that are hardwired into the narrative structures of games.

Consumerism, capitalistic ideals like marriage (tied to consumer culture), etc. 

 

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Like, the typical relationship "narrative" we are programmed to follow. And they lived married and happily ever after... 

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Maybe a reperformance of a Sims game, but queering all the norms and ideals.